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1. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
It won't work in this game. Here's why: Right now every weapon, including snipers, mass drivers, forge guns, tanks, etc, are supposed to be balanced (whether this is truly the case is debatable, but that is the intention). This means there should...
- by Eternal Technique - at 2012.12.19 16:06:00
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2. [Request] Combat Evasion - in Feedback/Requests [original thread]
When ppl say 'slide to cover' I think of ghost recon style diving to cover and sticking to it. I guess I misunderstood that. In any case people will use it out in the open and in the middle of gunfights. The only other example of something simil...
- by Eternal Technique - at 2012.12.17 03:59:00
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3. [Request] Combat Evasion - in Feedback/Requests [original thread]
Garrett Blacknova wrote: And why do people keep assuming that "slide into cover" means "cover system". It really, REALLY doesn't. What else would you call it? Regardless it strikes me as a gimmick mechanism, and I don't see it working in t...
- by Eternal Technique - at 2012.12.17 03:34:00
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4. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
ISK efficiency stat would be nice.
- by Eternal Technique - at 2012.12.17 03:29:00
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5. [Request] Combat Evasion - in Feedback/Requests [original thread]
I do see where you are going with this. It is a bad idea. Cover features don't work in FPS games. Diving and rolling would be abused like crazy and would ruin gunfights. We just need strafe speed to be fixed. It has been brought up before and I w...
- by Eternal Technique - at 2012.12.17 03:25:00
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6. to the devs this is important - in Feedback/Requests [original thread]
Teamkilling is an art. Props to Imperfects for doing this. I suggest bonus points for ramming a friendly tank that is weak. Once lossmails/battle reports are added, we can really have some more fun with this.
- by Eternal Technique - at 2012.12.10 17:03:00
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7. [Feedback]Large Missile Turret changes - in Feedback/Requests [original thread]
Nice to see a thread from a missile tanker that isn't just QQing. Solid feedback, what you said seems reasonable. +1
- by Eternal Technique - at 2012.11.23 02:04:00
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8. CCP WTF - in Feedback/Requests [original thread]
Missile tanks were OP, now they aren't. If missile tankers weren't crying then the fix was ineffective. Judging by this thread I would say the fix worked.
- by Eternal Technique - at 2012.11.21 17:36:00
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9. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
Me and some others just realized this the other day, but turning your sensitivity to 0% actually increases it. I was playing on what I thought was max sensitivity at 100% this whole time....... Even with that sensitivity still felt too low at 0%....
- by Eternal Technique - at 2012.11.19 05:03:00
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10. Sticky:Weekly CEO Community Spotlight - in Feedback/Requests [original thread]
Thats right we're number 1
- by Eternal Technique - at 2012.11.15 04:54:00
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11. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Edited for proposed fix for red line snipers
- by Eternal Technique - at 2012.11.12 01:08:00
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12. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
So I have been sniping since the 2nd Build and every now and then I make one of these threads. Here are my thoughts: Red Zone Snipers: There seems to be a lot of complaints on snipers who stand in their spawn trying to get kills without taking a...
- by Eternal Technique - at 2012.11.11 19:38:00
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13. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Yes. +1 These launchers were amazing. They took skill (especially against air vehicles, that dude just made it look easy), and once mastered were incredibly effective. This is exactly what needs to be in the game: a launcher that takes skill and ...
- by Eternal Technique - at 2012.11.11 03:17:00
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14. Broke the thukker - in Feedback/Requests [original thread]
Sounds like they are fixed. Good to hear.
- by Eternal Technique - at 2012.10.24 04:06:00
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15. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
+1 Missiles are way too ridiculous atm. Like Mavado said they are good at all ranges and are equally effective vs vehicles and infantry. Not to mention the fact that when they hit infantry u get spun around by them. This is by far the most ******...
- by Eternal Technique - at 2012.10.23 21:44:00
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16. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Most assault rifles are kind of a joke tbh. People shouldnt be able to put a whole magazine within the space of a dime from 100 meters just holding down the trigger.
- by Eternal Technique - at 2012.10.23 02:39:00
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17. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
Agree with the zero recoil ARs, open maps, terrible spawns and the old skirmish mode. Breach ARs did get overly nerfed. Sniping is a bit too easy probably. Other than that the gameplay is improved imo.
- by Eternal Technique - at 2012.10.22 21:49:00
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18. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
Onar Kion wrote: Baracka Flocka Flame wrote: Onar Kion wrote: I don't agree, I have given my dust guy money. Since I can make a few million isk running a level 4 mission. This is how it is going to be at launch, this is how EVE is right n...
- by Eternal Technique - at 2012.10.20 23:03:00
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19. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
Recently it became possible to transfer isk from EVE to dust via singularity. I assume this was an exploit, as it has effectively broken the game. Isk means nothing now. Dust Corporations have billions in their wallets and are able to fund endles...
- by Eternal Technique - at 2012.10.20 22:09:00
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20. Rolling and sliding - in Feedback/Requests [original thread]
Ops Fox wrote: dang the video just loaded. wow halo sucks. when i say rolling i dont mean ninja flying across the map i talking one or two meters at the most and... nothing like that. that was realy pathetic of who ever designed the game and w...
- by Eternal Technique - at 2012.10.14 17:18:00
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